Thema: Battle on speed server gone horribly wrong! D:

I attacked a village on the speed server and this is how the deaths turned out
Attacker:      Voldtekt's Village
Defender:     Anundil's Dorp
Date:     03.03.2010 03:07
Outcome:     6% victory
Attacking Units
Unit     Amount     died
Witches     3     1
Wolf Riders     15     2
Dark Warriors     10     3
Defending Units
Unit     Amount     died
Citadel Guards     10     2
Knights     3     3

now the dead units isn't the problem. But look at the victory percent. It doesn't look right to me. but maybe I'm wrong. Can anyone clarify?

The easy part was getting the brain out! The hard part was getting the brain out

Re: Battle on speed server gone horribly wrong! D:

its this funny combat mechanic - when regiment loses 10% men it has 50% chance every round to run away. you can lose, you can win - noone knows unless you bring 4-5x larger army than the enemy

you will find more here:
http://en.forum.dolumar.eu/topic/140/too-early/page/4/

Re: Battle on speed server gone horribly wrong! D:

So if I send 10 men, every ONE that dies increases the chance for others to run by 50%.
Wtf?

The easy part was getting the brain out! The hard part was getting the brain out

Re: Battle on speed server gone horribly wrong! D:

no, it doesnt increase. when 1 dies then his regiment has 50% to run away every round, even if more die later.

so when regiment loses at least 10% people it has:
- 50% chance to stay 1 turn
- 25% chance to stay 2 turns
- 12.5% chance to stay 3 turns
- 6.75% chance to stay 4 turns

and so on

Zuletzt bearbeitet von cleesan (2010-03-03 08:42:02)

Re: Battle on speed server gone horribly wrong! D:

Ok, so, after the first death, run away chances go up to 50% then go down over time?

The easy part was getting the brain out! The hard part was getting the brain out

Re: Battle on speed server gone horribly wrong! D:

no. they are at 50% each round.

Re: Battle on speed server gone horribly wrong! D:

cleesan schrieb:

no. they are at 50% each round.

I don't think I'll understand even if we discuss it for hours. Is it gunna change?

The easy part was getting the brain out! The hard part was getting the brain out

Re: Battle on speed server gone horribly wrong! D:

it seems that everyone else is happy with it.

and what you cant understand? once your regiment loses at least 10% people it has static 50% chance to run every turn.

or you mean this:

- 50% chance to stay 1 turn
- 25% chance to stay 2 turns
- 12.5% chance to stay 3 turns
- 6.75% chance to stay 4 turns

to stay 4 turns regiment must not run in all 4 turns. so 50% for round 1, 50% for round 2 and so on:
50% * 50% * 50% * 50% = 6.75%
thats the chance regiment would stay after 4 turns

Re: Battle on speed server gone horribly wrong! D:

I just have a hard time with words and numbers, but if you can put into an equation without words I might be able to grasp it.

The easy part was getting the brain out! The hard part was getting the brain out

10

Re: Battle on speed server gone horribly wrong! D:

theres no equation.
your regiment loses at least 10% people?
then evry round theres 50% chance it will run. and thats it

11

Re: Battle on speed server gone horribly wrong! D:

Then what's all that jazz with the other percentages and rounds and junk?

The easy part was getting the brain out! The hard part was getting the brain out

12

Re: Battle on speed server gone horribly wrong! D:

was just giving example of whats the chance that ragiment stays for couple of turns.

Re: Battle on speed server gone horribly wrong! D:

Round1: regiment1 fights and lose 10%
Round2:50% chance to stay and fight, or run away screaming
If stays Round3:50% OF 50%(total chance) to stay or run away thats 25% chance, and so on, thats where the lower percentages come from. Lower percentage of STAYING, so it means the more rounds a regiment fights the more likely it is it will run away IF it loses 10%.
This is very weird on small regiments. But when big regiments fight with hundreds of troops in them, the chances of running is not that high cause from a regiment only 10 troops actually inflict damage each round. So the time a regiment of lets say 500 troops to loose 10% is much bigger then a regiment of 10 troops losing 1.
I realy dont see any better way to explain it.

Zuletzt bearbeitet von Lakers4eva (2010-03-04 17:17:54)

Re: Battle on speed server gone horribly wrong! D:

the percentage is based on troops remaining in field, not those alive. any regiment that flees is lost in the course of battle.
as for fleeing, the regiment will keep fighting and fighting and fighting till it loses 10% of its troops. after that, it considers fleeing with a 50%, if it stays, it fights a second round, and does the same consideration again, and again and again

just that guy... remember him? didn't expect you to...

15

Re: Battle on speed server gone horribly wrong! D:

Lakers4eva schrieb:

Round1: regiment1 fights and lose 10%
Round2:50% chance to stay and fight, or run away screaming
If stays Round3:50% OF 50%(total chance) to stay or run away thats 25% chance, and so on, thats where the lower percentages come from. Lower percentage of STAYING, so it means the more rounds a regiment fights the more likely it is it will run away IF it loses 10%.
This is very weird on small regiments. But when big regiments fight with hundreds of troops in them, the chances of running is not that high cause from a regiment only 10 troops actually inflict damage each round. So the time a regiment of lets say 500 troops to loose 10% is much bigger then a regiment of 10 troops losing 1.
I realy dont see any better way to explain it.

Thank you. That clears it up.

The easy part was getting the brain out! The hard part was getting the brain out