Thema: Spells on Stable

I see players actively using spells to boost their production that should not be available on stable (rolling rocks, Golden Mines, Favor of the Woods, etc). The spells were learned when code changes were pushed up to stable but were not removed when code was rolled back.

2

Re: Spells on Stable

There were more and much more severe bugs involved with that upgrade/roll back.

If you were "lucky" enough to have researched the better troop type, while it was upgraded, and actually had room to train any (this would have been the VERY fewest players, as you would need to be down more than half of what you had to begin with to have spare room - troops capacity were cut in half with the upgrade).

Anyway, if you somehow were able to train any of these superior troops, they would sit in your reserves, and never go away.  You could simply keep adding them to the regiments over and over again.  The exact same thing would happen if you had upgraded your weapon, except I don't believe the battle machine could incorporate them properly

I came across a village, netting less than 6k with 40,000 troops.  He had two barracks - nothing else.
Those two barracks would have had to be lvl 2,000 each for that capacity (you get 10 superior troops per upgrade) - those two buildings alone would equate to a net worth of 120,000 - not counting his other buildings.  Now that is a serious bug.

I have spoken with Daedeloth, and he will try to roll back back the problems Jakarta.

Zuletzt bearbeitet von Yan (2010-09-01 13:13:43)

Peak sees everything

Re: Spells on Stable

Sounds good.  I had sent Daedloth a message a few days back as well.  I agree that this is not a severe bug but it is one that is being exploited...

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Re: Spells on Stable

I am quite frustrated that others have access to spells that are allowed to anyone else. Is there anyway to get spells pushed to the rest of the players? If not, is is my belief that those that do have them should be taken away or banned for exploiting the use of them. Thanks!

Sliekas33

Yan schrieb:

There were more and much more severe bugs involved with that upgrade/roll back.

If you were "lucky" enough to have researched the better troop type, while it was upgraded, and actually had room to train any (this would have been the VERY fewest players, as you would need to be down more than half of what you had to begin with to have spare room - troops capacity were cut in half with the upgrade).

Anyway, if you somehow were able to train any of these superior troops, they would sit in your reserves, and never go away.  You could simply keep adding them to the regiments over and over again.  The exact same thing would happen if you had upgraded your weapon, except I don't believe the battle machine could incorporate them properly

I came across a village, netting less than 6k with 40,000 troops.  He had two barracks - nothing else.
Those two barracks would have had to be lvl 2,000 each for that capacity (you get 10 superior troops per upgrade) - those two buildings alone would equate to a net worth of 120,000 - not counting his other buildings.  Now that is a serious bug.

I have spoken with Daedeloth, and he will try to roll back back the problems Jakarta.

Re: Spells on Stable

In addition to this I have a wizard tower that has a speed spell -  now I am not able to use this tower (no update, no cast, no destroy, etc) the damn window won't even open... which is preventing me from buiding more wizard towers since it is only a lvl 3.  and none of my thief actions work... I have tickets open for all this and have got no response to date!  Is this server even being supported anymore??  I want my money back!

Re: Spells on Stable

jakrata schrieb:

I want my money back!

Me too!
And the hours i spend on this game as well!! tongue

Your village is 38100% bigger than the defending village. You will probably lose 90 honour by attacking this village. If someone of your clan attacked this village earlier, every clan member will lose honour.