ok... never mind... apparently it is getting a new hobby for me to open a new topic and find out a couple of hours later what's wrong... -.-
53 2010-05-25 21:58:00
Thema: building queu on stable (1 Antworten, geschrieben in Bug archive)
i don't know if it happens to other players, but every time i place a building upgrade in queu or i queu the construction of a new building, it says the assignment is already in the queu and it will be executed as soon as possible, while they weren't in the queu before... they are placed in the queu once i press 'upgrade' or 'build', but those notifications are quite weird ![]()
54 2010-05-25 21:38:02
Re: Editing forum messages on beta (3 Antworten, geschrieben in Bug archive)
could be true... mine included quotes, bold text, colors... ![]()
55 2010-05-25 13:52:43
Re: TRT WINS! (4 Antworten, geschrieben in Pub)
nope, TRT is no more so it can't win... only non-dead clans can win ![]()
56 2010-05-25 13:51:41
Re: THE MERCENARIES AKA Anti-TSR Alliance!!! (4 Antworten, geschrieben in Clan recruiting)
LOL
57 2010-05-25 13:42:47
Thema: Editing forum messages on beta (3 Antworten, geschrieben in Bug archive)
i can't edit some forum posts on beta, currently it is only one i can't edit, but i don't know if there will be more... error message partially down here, rest sent in private message to daed ![]()
O-ow! Failed parsing XML
The content if this window is not valid XML. Please contact the game administrator.
4:42: xmlParseEntityRef: no name
9:35: xmlParseEntityRef: no name
14:30: xmlParseEntityRef: no name
19:29: xmlParseEntityRef: no name
24:29: xmlParseEntityRef: no name
29:287: chunk is not well balanced
4:42: xmlParseEntityRef: no name
9:35: xmlParseEntityRef: no name
14:30: xmlParseEntityRef: no name
19:29: xmlParseEntityRef: no name
24:29: xmlParseEntityRef: no name
59 2010-05-22 09:32:19
Re: Resource line (6 Antworten, geschrieben in Bug archive)
i can confirm now too that it happens when upgrading.
60 2010-05-21 15:22:36
Thema: Resource line (6 Antworten, geschrieben in Bug archive)
sometimes on speed my resource line dissapears. when that happens, and i click home, the game goes to daed's village. when i click to change to my OP/main (the other than the one it originally was on), i get my village again.
hidalgo has the same problem, but he posted it in general chat under test/speed reset instead of here.
61 2010-05-21 15:18:59
Re: Speed/test reset (39 Antworten, geschrieben in General chat)
same here, i'll create a bug topic
62 2010-05-20 23:08:17
Re: Speed/test reset (39 Antworten, geschrieben in General chat)
how about a link to beta on the dolumar home page?
64 2010-05-20 14:48:16
Re: Village moving bug (6 Antworten, geschrieben in Bug archive)
soon... but how soon? i think he is talking about his village on stable
65 2010-05-20 11:50:25
Re: Speed/test reset (39 Antworten, geschrieben in General chat)
hey demo, i know a good joke for you!
what is the ultimatum of arrogance?
thinking you look like me!![]()
66 2010-05-19 21:59:59
Re: Speed/test reset (39 Antworten, geschrieben in General chat)
that's what i mean, in the beginning it is ok, but after one year it gets too much, and not many people like to play a game that gets reset every year...
and i do play on speed
and on beta ![]()
67 2010-05-19 21:56:02
Re: Clans and Alliances (6 Antworten, geschrieben in Feedback)
i didn't talk about the problem of time, i want to know where he gets his inspiration, i want too ![]()
68 2010-05-19 09:56:48
Thema: Idea for a new building (2 Antworten, geschrieben in Feedback)
how about this:
a new building where you can craft runes... i think it would be great ![]()
the building itself can be made pretty expensive (eg like an outpost or something), and once you have built it, you can choose from 4 different types of research, one per type of rune (also expensive of course). afterwards, you can craft runes of that type, one type of rune per building, and naturally... not cheap either.
what do you guys think?
a friend of mine had another idea:
when you build a structure (eg a barrack, earth rune), you can afterwards do an expensive research to be able to use one more type of rune for that building, so you can use 2 different types... i told her that i tought this makes the game a bit too easy, but i still ask you guys what you think about it ![]()
remarks? questions?
69 2010-05-19 09:38:46
Re: Clans and Alliances (6 Antworten, geschrieben in Feedback)
i like this a lot ![]()
where do you get all these ideas doom? ![]()
70 2010-05-19 09:35:15
Re: Speed/test reset (39 Antworten, geschrieben in General chat)
i think stable needs to speed up a bit, if it becomes as big again as now, it is too slow for some people... eg if i want to attack somebody, i almost always have to march about a day before the attack arrives... you just can't use the surprise effect anymore... and another reason is that a lot of players quit the game because they don't want to wait so long
i think a lot of players would agree with me, or not?
72 2010-05-19 09:27:10
Re: How will the reset happen? (16 Antworten, geschrieben in Questions)
how about premium accounts? i don't have one myself, but friends of me do and they want to know if their premium ends that day or not because they don't like to pay for something and then only get half of it...
74 2010-05-18 10:04:13
Re: Speed/test reset (39 Antworten, geschrieben in General chat)
you say you can't play, how come you are online every day then?
75 2010-05-13 12:14:57
Re: sabre on beta (1 Antworten, geschrieben in Bug archive)
never mind... that mod told me i could craft a sabre at lvl 12, but i just upgraded to 15 and now it is available... -.-
well, at least it wasn't my fault this time ![]()