1

(3 Antworten, geschrieben in Feedback)

Tyranicus
http://en.forum.dolumar.com/topic/666/b … -on-speed/
21:57
DrVeronica
thanks tyr
21:57
Laz
good hit...
21:58
DrVeronica
thanks laz
21:58
Tyranicus
http://en.forum.dolumar.com/topic/653/lost-troops/
21:59
Tyranicus
http://en.forum.dolumar.com/topic/653/lost-troops/
21:59
catfish
v did it have a march timer on your screen?
22:00
Da_Tweekaz
good morning
22:02
Laz
posted you guys can see the faulty battle logs if you want here
22:03
Tyranicus
this bug has been reported and known about for months, first reported on beta and now several times for this server
22:04
Laz
so how is it that its not fixed yet?
22:04
Tyranicus
ask the dev team
22:04
Laz
i mean i've heard of it not posting for a few min or even until the battle is over but this was over 3 hours... and nothing?
22:05
Laz
only seems to be getting worse...
22:05
Da_Tweekaz
good morning to guys
22:05
Tyranicus
you can also ask why they pudhed code that was known to be buggy from beta to this server
22:05
Hellikin
You could get farmed down to rune protection and not know it
22:06
Laz
exactly not to mention i wouldn't have sent out all my troops if i had seen that attack coming...
22:06
DrVeronica
hey tweek good morn'n
22:06
Hellikin
Ow
22:06
catfish
nope there is no rune protection here either
22:06
Laz
XML cannot be found
22:06
DrVeronica
really?
22:07
DrVeronica
hmm
22:07
Da_Tweekaz
hey V !
DrVeronica launches on Laz again
22:07
DrVeronica
just kidding
22:07
Laz
lol
22:07
Da_Tweekaz
whats up?
22:07
DrVeronica
nothing much, getting ready for bedtime
22:07
DrVeronica
you?
22:07
Da_Tweekaz
i'm getting ready for work
22:07
DrVeronica
lol what time do you have?
22:08
Da_Tweekaz
06:07
22:08
DrVeronica
am?
22:08
DrVeronica
7 hrs ahead, now I know you're dutch
22:08
Da_Tweekaz
in the morning
22:08
Da_Tweekaz
hehe yes
22:08
Da_Tweekaz
i wanne sleep to
22:08
Hellikin
Cat, I'm pretty sure that you can't lose more than 25% of your village's runes in less than 24 hours. I like to think we'd have been told if that was being
22:08
Hellikin
...stripped out
22:08
Da_Tweekaz
treu helli!
22:09
Da_Tweekaz
i'm sure of that to
22:10
Laz
um apparently rune sending, battle logs, recource sending, and queued actions were stripped away when they started this server and they didn't feel the need to
Hellikin is not really human at 6:00 without tea and a cig...
22:10
Laz
warn us or indeed even know about any of those...
22:10
Hellikin
My queued actions always worked
22:10
DrVeronica
it's a strange, strange dolly world isn't it
22:10
Da_Tweekaz
yes it is
22:11
Laz
mine did not after i got an op...
22:11
Da_Tweekaz
i only work a half day today, its friday!
22:11
catfish
or how about pushing beta here did they give u notice cuz i missed it
22:11
Da_Tweekaz
then party ^^
22:11
Laz
just got that fixed yesterday not entirely sure why i have been paying for premium here...
22:11
DrVeronica
why pay for anything here?
22:12
Da_Tweekaz
yeah laz, i payed never here!
22:12
Da_Tweekaz
i took it
22:12
Hellikin
Because the server is not cheap
22:12
Laz
i like supporting the game as many problems as it has i still like playing it...
22:12
DrVeronica
lol tweek
22:12
DrVeronica
yeah we know about that tweek!!!!
22:13
Da_Tweekaz
tsss
22:13
DrVeronica
tsss yourself
22:13
Da_Tweekaz
22:13
DrVeronica
if I pay I'm buying 30 water runes, lol
22:13
Hellikin
Yeah - I don't feel entitled to play. I appreciate it, so I pay
22:13
[Da_Tweekaz]
yes i beleave that
22:13
Hellikin
That is tempting
22:13
DrVeronica
sure is
22:14
Da_Tweekaz
see ya guys! have fun!
22:14
DrVeronica
bye bye tweek, be safe
22:14
Hellikin
Be good
22:14
Da_Tweekaz
thx!
22:18
Tyranicus
perhaps the place to discuss the issues above is in the feedback section of the forum that does occasionally get read by the developer

(this conversation has been edited for privacy)

2

(2 Antworten, geschrieben in Bug report)

i got attacked on the speed server but when the troops got there the fight didn't show untill after the battle was over in fact it was nearly a full 3 hours later before it showed anything... got two seperate attack times one in the clan logs and one in the attack logs attack logs appear to show the actual hit time where as the clan logs show the time the attack appeared
http://i51.tinypic.com/5phljd.png

3

(41 Antworten, geschrieben in Bug report)

UM... is anyone even looking into this would be nice to know when we can send runes again... neutral

4

(6 Antworten, geschrieben in Bug report)

okay so now i have tested it my village is now value of 4070 and a village with a value of 3890 loses 44% honor when it attacks me...

5

(6 Antworten, geschrieben in Bug report)

Wolfieke schrieb:
lazarus schrieb:
Wolfieke schrieb:

here's a fix: honorloss back on score instead off on amount off runes

Effectively making main villages with outposts even less vulnerable and op's just like regular villages with no castle upgrades and also making it so a village value of 1k with 800 runes in it still not be able to be attacked by a village of 2k... hmmm.... yay to the first part nay to the second the second encourages too much cheating and rune manufacturing...

was't that why the new tradingthing was put in?

not sure but i think so still isn't it nice having the people who are caching huge numbers of runes available for attack and hasn't changing the honor rules pretty much solved that?

6

(6 Antworten, geschrieben in Bug report)

Wolfieke schrieb:

here's a fix: honorloss back on score instead off on amount off runes

Effectively making main villages with outposts even less vulnerable and op's just like regular villages with no castle upgrades and also making it so a village value of 1k with 800 runes in it still not be able to be attacked by a village of 2k... hmmm.... yay to the first part nay to the second the second encourages too much cheating and rune manufacturing...

7

(6 Antworten, geschrieben in Bug report)

Sooo there used to be this problem with getting outposts and it involved the main villages needing too many runes which didn't count for as much value and the smaller mains being more vulnerable to attack as a result, seeing as how the honor system is based on runes spent but not on value, a fix was proposed and was implemented to make outposts less of a powerhouse and the game more fair, unfortunately the fix was to change the starting value of the new outpost from 200 to 2000 i am sad to report that this did nothing but make the new village able to trade with its main faster and didn't affect honor loss in said new village at all... my village is now almost 4k i can attack a village of 1570 with zero honor loss the next village down i can attack is 1030 i can attack that village with only 31 honor loss and it is nearly 25% my size, and while i have not checked it i am pretty sure that if a village with no runes in its castle and a value of 4k tried to attack my village also value of 4k it would lose honor as there are 50% less runes in my village... don't know how to fix this as i am not a programmer but it does give me a bit of an advantage and i figured i should probably point it out before someone accuses me of cheating...

8

(41 Antworten, geschrieben in Bug report)

sent runes from my outpost to my main and they never showed up logs say they arrived in my main village early this morning but they are not there.... i have not been attacked and have not done any upgrades in that village since i "recieved" the runes.... please fix quickly... sad

9

(0 Antworten, geschrieben in Bug report)

on speed just got my first op and the queued actions are not upgrading when it is time i have the runes i have all the recources and they still do not work try canceling one of them and they all cancel...

10

(4 Antworten, geschrieben in General chat)

http://www.youtube.com/user/LordVilmore … qrdFnDJbM0

11

(15 Antworten, geschrieben in Bug report)

i still can't research executioners or Gual... on beta

12

(1 Antworten, geschrieben in Bug archive)

http://i52.tinypic.com/30aw9zp.png
as you can see i got the same thing.... 94% victory but no recources...

13

(6 Antworten, geschrieben in Feedback)

i like the idea of launching...

14

(4 Antworten, geschrieben in Questions)

i have had this problem recently as well conan and i am using FF i just refresh and that seems to fix the problem... but helli is right you might try using a different browser...

15

(153 Antworten, geschrieben in General chat)

Lakers4eva schrieb:

Lazarus, i'm not trying to change the game persay. If you'd have read all this topic you would have seen me saying  that people who dont like it should move on, people who do like it will stay. But this is a discusion on how to retain as many people as possible in the game. Some people would like it even more drastic, if you get attacked and loose, you should loose verything and have to start all over from scratch. It's kinda like "perma-death" in MMO games. But the people who support "perma-death" are just a very small part of the gaming community. They call themselfs "hardcore" players and want an enviroment thats as deadly as possible, but theese kinda players are very few. The question is if this game is meant for a big market, or a "niche" market. If the first then you need to come up with a diferent system, so that even if a player looses battles, he could still continue playing in someway or another. My proposition is for the first kind of player base, the players that dont think its fair that after "working" on your village for months and months, they can loose it over-night when they're sleeping.


i know what you are saying i have read this thread all i am saying i guess is that if you change this one thing you change the very essence of the game and i don't believe i would like it very much anymore...

16

(97 Antworten, geschrieben in Bug archive)

AAAHHHH!!! you guys all need to take a class in statistics... sorry but you do...

17

(153 Antworten, geschrieben in General chat)

gotta agree with whamra on this one... if you would like to create your own new game fine... otherwise play the game as it is and stop trying to make major changes...

18

(4 Antworten, geschrieben in Feedback)

im a real fan of organized heaven... chaotic heaven just sounds like too much fun...

19

(88 Antworten, geschrieben in Feedback)

how about this... those of you who enjoy talking in chat while in vmode.... have fun those of you who believe that people should not be allowed to talk to you while they are in vmode... don't let them you already have the power to block players so do it block people who are in vac and don't worry about it anymore... tongue

Hellikin schrieb:

Oddly enough, it never happened until I built an outpost.  Now, when I cancel a build item in the outpost's queue, all outpost build items fall out of queue.  Interestingly, if I cancel a build item in the main village's queue, every build item in both queues falls out.

While admittedly, this is not as exciting as some of the queue bugs that we used to report... I don't think that's how the cancel button was supposed to work.


speaking as someone who just got outposts on speed and stable about 3 days apart i believe that this is directly related to getting an outpost.  as i never had this problem either until i got an outpost.

21

(3 Antworten, geschrieben in Bug archive)

players who have more runes than they should losing slots between the time you launch on them and the time you get there... had a target drop from 7 slots on launch to 3 by the time attack got there... this was different than usual though this player was offline during the whole attack from launch to about an hour after the hit.

22

(1 Antworten, geschrieben in Bug archive)

whamra1987 schrieb:

this has been happenning a lot, and becoming increasingly painful.
i've seen battles with chances of 1/1000000 for troops to stay in field, and they stay, wtf?
the following is a short example, the troops, could have had a chance to stay, but... hell.

Attacker:      Hello
Defender:     ******
Date:     14.01.2010 08:17
Outcome:     Repelled
Attacking Units
Unit     Amount     died
Knights     14     5
Defending Units
Unit     Amount     died
Witches     4     4
Temple Sentinels     10     8

    * The ground trembles as both armies march towards each other. The peasants of ***** run away screaming, while the armies of Hello invade their lands.
    *
    *
    *
    * Your captain orders your troops to rush towards the enemy troops.
    * test (14 Knights) saw a spider and jumped to location 3.
    * 0004 (4 Witches) moved from location 4 to 5.
    * 10 Temple Sentinels ran towards location 7.
    * test (14 Knights) moved from location 3 to 4.
    * 10 Temple Sentinels ran towards location 6.
    * test (14 Knights) kill 3 units from 0004 (4 Witches) in a melee.
    * 0004 (4 Witches) kill 0 units from test (14 Knights) in a melee.
    * test (14 Knights) saw a spider and jumped to location 5.
    * test (14 Knights) kill 1 units from 0004 (1 Witches) in a melee.
    * 0004 (1 Witches) kill 1 units from test (13 Knights) in a melee.
    * 10 Temple Sentinels kill 1 units from test (13 Knights) in a melee.
    * The bodies of 0004 (1 Witches) lie shattered, in a pool of blood, on the battlefield.
    * 10 Temple Sentinels saw a spider and jumped to location 5.
    * test (12 Knights) kill 2 units from 10 Temple Sentinels in a melee.
    * 10 Temple Sentinels kill 1 units from test (12 Knights) in a melee.
    * test (11 Knights) kill 3 units from 7 Temple Sentinels in a melee.
    * 7 Temple Sentinels kill 1 units from test (10 Knights) in a melee.
    * test (10 Knights) kill 3 units from 4 Temple Sentinels in a melee.
    * 4 Temple Sentinels kill 1 units from test (9 Knights) in a melee.
    * test (9 Knights) run away crying. I told you all of this would end in tears.
    *
    * A river of blood flows from the battlefield. While the sun sets, your captain looks over the battlefield, full of wounded and dead soldiers. The fight is over... but is the battle?


so let me get this straight... they don't run away too fast?

23

(97 Antworten, geschrieben in Bug archive)

whamra1987 schrieb:

can we... move this to another thread? i still want to know why my regiment fled early, if it's a bug, i want it dead, regiments fleeing so early is devastating in other scenarios, and i'd rather not see this... so far, my last 5 attacks, have all had bugs of some sort in them sad

so let me get this straight they run away too fast?

24

(97 Antworten, geschrieben in Bug archive)

i absolutely agree... this bug has already been reported though under attacking with (0) units... i believe i posted a battle report in that one expressing my dismay that my 600 executioners i sent did not hit not a one because vale moved what must have been hundreds of runes just before i hit changing her from 15 slots to 3... please don't compare what happened when i was attacked to that kind of behavior...

25

(97 Antworten, geschrieben in Bug archive)

i agree it does need to be addressed... and again im not sure why i lost slots that was not my intention... if it was i would have moved all my runes... not less than a third of them... but in this case it was inconcequential... if anything me losing slots saved whamra troops...