Might as well change all server names to beta ![]()
1 2011-09-02 14:50:46
Re: how about giving some notice before pushing changes (5 Antworten, geschrieben in Feedback)
2 2011-09-02 13:30:45
Re: Speed Moderators (7 Antworten, geschrieben in Questions)
Can we make part of the multi-list public? The server can pretty easily police itself, but we have one fool who is making trouble. I'd much rather farm them, take their runes, let them build back up, and farm them again than do an outright reset.
If we can see who is logged in with whom (keep IP addresses hidden), then there is no need for log digging or anything else. The group will take care of multies, and people who get out of line in chat. We simply farm them like we used to when the game was smaller.
I've been promoting the wall of shame since forever!
Couldn't agree more!
What made you change your mind?
3 2011-08-21 08:57:25
Re: dolumar has too many flaws (10 Antworten, geschrieben in Questions)
As a reply to the original post.
Obviously the attacked player tried a wrong strategy.
Using gual only is a strategy that is a known fail.
Any well balanced army can take out a village of equal size when it's using a gual only army like this.
I don't see any reason why the discussion about server or game flaws should be in this topic.
The losing victim in this battle just lost due to a bad game plan/bad strategy.
Good thing is he can try again and reform his army!
4 2011-07-20 13:36:09
Re: Attacking then going into Vmode (4 Antworten, geschrieben in Bug archive)
Im so very glad you informed me about not being usefull and it arouses me to see that you are back and being your usefull self again ![]()
Keep it up Ish!
5 2011-07-19 11:02:45
Re: Attacking then going into Vmode (4 Antworten, geschrieben in Bug archive)
Some things just never change... ![]()
Bug fixes that were implemented a long time seem to go hand in hand with people that have left a long time ago ![]()
6 2011-07-19 11:01:28
Re: warehouse (9 Antworten, geschrieben in Announcements)
try this for lvl 24 ![]()
Upgrade Buildings
Upgrade your buildings to make them better and stronger. Upgrading sometimes opens new options.
Upgrade Cost
39811000 39811000 39811000
7 2011-06-28 10:32:50
Re: Not recieving runes on beta (4 Antworten, geschrieben in Bug archive)
Not just delay...
I've been sending out runes on a daily bases to see if there's any rule...
There is none...
One day i'm able to send out 14 runes from my main to my smallest outpost, the next couple of days i'm not.. there's no system, just random.
Logs show they've been send.. never recieved.
(doesn't matter, got 1400 wind runes left to test with) ![]()
8 2011-06-24 03:51:04
Re: smaller clan size (11 Antworten, geschrieben in General chat)
Right....
Can we limit clan size to let's say, 8?
Seems a normal number considering the amount of active players?
Can you disband all clans, set a max of 8 players so everyone needs to re-form the clans?
9 2011-06-22 16:36:05
Re: smaller clan size (11 Antworten, geschrieben in General chat)
Ah.. yes, so you mean there's been talked about this in the past ![]()
And we do agree on that it's never been actually tried, all there was was talk, talk, talk.
In the end the server either needs a reset or clans need to split up...
Check the stats on the server! ![]()
10 2011-06-21 11:23:32
Re: smaller clan size (11 Antworten, geschrieben in General chat)
I know this has been tried on every sever since stable 1, and always failed.
Even if you split up or it's in the game, friends still wont attack each other.
So ... goodluck.
It's never been tried, there was always someone who said it has been tried, friends won't attack and so on....
11 2011-06-13 18:38:03
Re: forum (9 Antworten, geschrieben in Questions)
You can do anything you like besides creating and using multi accounts, there are no rules remember?
Just sending nearly 100 runes from outpost to main and back to manufacture runes (lower scout costs and time) is not fair to anyone else, that's why i asked you not to do it!
Teka_B has send 3 earth runes, 14 fire runes, 46 water runes and 20 wind runes to davoodi. 09.06.2011 19:30 Teka_B
You have received 3 earth runes, 14 fire runes, 46 water runes and 20 wind runes from Teka_B's Village.
You have received 3 earth runes, 14 fire runes, 46 water runes and 20 wind runes from davoodi. 09.06.2011 19:11 Teka_B
Teka_B has send 3 earth runes, 14 fire runes, 46 water runes and 20 wind runes to Teka_B's Village.
Teka_B has send 3 earth runes, 13 fire runes, 45 water runes and 19 wind runes to davoodi. 07.06.2011 06:13 Teka_B
You have received 3 earth runes, 13 fire runes, 45 water runes and 19 wind runes from Teka_B's Village.
You have received 3 earth runes, 13 fire runes, 45 water runes and 19 wind runes from davoodi. 07.06.2011 06:11 Teka_B
Teka_B has send 3 earth runes, 13 fire runes, 45 water runes and 19 wind runes to Teka_B's Village.
Above logs show sending is done to lower scout costs and time, no fun, not fair, bad gameplay...
but you can do it anyways as i pointed out before, just asking you all to play fair...
12 2011-06-09 13:58:49
Re: attack bug or design? (1 Antworten, geschrieben in Bug archive)
Nope, should not be the same troops.
The battle is calculated within one second, the outcome is calculated within the first second of the battle. Therefore newly arrived reinforcements or troops returning home can not participate in it.
Perhaps your victim had simmilar regiments?
Or support from someone who wanted to remain anonymous and therefore used the other players regiment names?
13 2011-06-09 13:55:37
Re: International server 2 not working (11 Antworten, geschrieben in Feedback)
Due to an attack of hackers on the Dolumar master server, players from social networks facebook, netlog and bigpoint were unable to login for a few hours. We have corrected all damaged files, so the game should run smoothly again.
Only the Dolumar master server was compromised; all this server does is keep track of all Dolumar games out there. The hackers did not have access to any personal data.
If you still can not login please report how you are trying to login here, bigpoint, netlog, what social network (if so)
Browser type, shoe size and so on...
14 2011-06-08 22:02:49
Re: International server 2 not working (11 Antworten, geschrieben in Feedback)
Seems Open ID wich netlog is using is causing the problems, there's more people reporting problems when trying to use netlog to login.
Shall we put those reported accounts in vmode?
15 2011-06-08 16:24:03
Re: International server 2 not working (11 Antworten, geschrieben in Feedback)
http://int3.neuroninteractive.com/
http://testing.neuroninteractive.com/
http://speed.neuroninteractive.com/
All work for me.... (netherlands)
16 2011-05-31 11:47:31
Re: global market (8 Antworten, geschrieben in Feedback)
you guys have any idea about the bugs that are on beta, are reported and aren't resolved yet?
And you really wish for new things to be implemented?
![]()
(just asking)
17 2011-05-22 16:39:14
Re: attack bug and troop research (15 Antworten, geschrieben in Bug archive)
Welcome back ![]()
18 2011-05-15 21:14:10
Re: Market on beta (2 Antworten, geschrieben in Bug archive)
Darn bug is still here!
19 2011-05-15 21:13:53
Re: Upgrading units (3 Antworten, geschrieben in Bug archive)
Darn bug is still here!
21 2011-05-12 00:01:07
Thema: Market (2 Antworten, geschrieben in Bug archive)
Sending a total of 70K gold will cost me 3500 gold in total.
It takes 7 transfers bedore it's send, but it also charges me 7 times 3500 gold.
That's bad!
22 2011-05-12 00:00:07
Thema: Upgrading units (3 Antworten, geschrieben in Bug archive)
Impossible to upgrade to gual or exe.
Not sure for human troops, elfs are effected for sure.
23 2011-05-09 18:51:13
Thema: Market on beta (2 Antworten, geschrieben in Bug archive)
It's impossible for my market in my main village to send out runes to my smallest village.
Logs show runes have been sent, they also show they've been recieved but they won't show up in the economics window.
Unusable as well ofcourse!
24 2011-05-02 15:43:28
Thema: Warehouse on stable II (0 Antworten, geschrieben in Bug archive)
It still is holding unlimited amounts of resources...
This mean that there is no need to upgrade the warehouse to a higher level, ginving some players a huge advantage...
I suggest that all those players who did create an outpost without having the high level warehouse (level 20 or 21 i think) are up to lose their outposts ![]()
25 2011-05-02 15:06:03
Thema: Market on stable II (0 Antworten, geschrieben in Bug archive)
Appearantly some error occured on stable II when a player (worms) was trying to send out resources.
he got this message
Text Not Found: (buildings, market, /var/www/int3/static/language/en)
Nothing can be found in the logs about that transfer but the resources that were supposed to be sent away did dissappear....
(i've come across this error some more in the past, usually nothing happened and a reload from the page solved everything, resources usually stayed where they were)